Day 1–10/22/20
First day of a new journey! Thank you to Jon and GameDevHQ for the amazing opportunity during these tough times! I did not get to play around in Unity to much today. I spent a lot of the day working on my LinkedIn, Wordpress, Medium, and a few HR things but I did get a decent amount of time in Unity last night until I ran into a problem which I will highlight later.
A Little About Me
I have very little programming experience at the moment. I took a handful of courses in college but it has been a long time since then. I am a very avid gamer, and have always considered programming, but never went through with it until now. I realize I have a lot to learn and a lot of tough days ahead but I am looking forward to it as I enjoy a bit of challenge.
First Impression
My first impression of Unity so far is that it seems like this is going to be a very fun information-packed journey and I am incredibly excited to see where I am at after the 55-day program. From the intro tutorial, it feels like a game within a game if that makes sense which has instantly caught my attention.
Problems :/
The one problem I have run into regarding Unity so far, is I can’t seem to get my visual studio to work with my Player script in Unity. For some reason, the MonoBehaviour is not being recognized and therefore will not allow me to run the game in Unity. I have made sure that the class and script name match and even tried redoing the project since I had originally started in the Alpha version and then downgraded to the 2019 Recommended version (Which by the way is apparently not recommended). Anyways, I am now resorting to just reinstalling everything and making sure everything is downloaded properly.
Screenshot of my player script. Any suggestions are greatly appreciated!